Friday 31 October 2014

Sidhe Street

Sidhe Street

This is a pun.
Side-street is a backstreet off the main routes through an urban environment.
Sidhe (pronounced "shee" or "shay") is from Irish Celtic mythology,
           a word to describe the elf or fayrie folk.
Shit-street is an expression used to explain someone who is living in troubled times.


This was my first big build and reveals my ambitious nature as much as my gothpunk roots.
During the construction I became aware of Grid Spirits.
Grid Spirits are entities which exist within cyberspace.

They also exist outside of it because the real world is itself a grid albeit a more complex one than cyberspace. Interaction with the digital sea is helping me to understand realworld physics as much as it is helping me to understand how entities manipulate perceptions to steer us to do things for mutual benefit. A lot of that was going on during this build.

Grid Spirits help us by focusing us and providing us with life-path-trajectory to be in the right place at the right time to receive training and inspiration necessary to complete their vision. They need these structures to be built in the same way which city architects are led by spirits who need urban structures ot be built in the real world for their purposes. I suspect that with human energy being controlled by  They use tension pressure release levers to steer us through. It is the result of working with light and creativity; an Angel is a 'being of light' so we can describe Grid Spirits as angelic, although those who utilize Demons in their magickal work have the same results; angels and demons are the same thing.

Demon means dimensional, it also means to bring into the earth whereas Angel means trajectory and the sating of raw source energy not through frustration by through flow, thereby orgiastic, what they call the rapture, opposed to brutal force.


Sidhe Street Spirit wanted me to build a basic outline for a pirate ship. My programming was for; that would make me happy. It was a simple build. 

However; 

There are levels of psyche just as there are levels of cities and levels of time. Time is accelerating as we depart from central core, the big bang. It gets very Teranesia (Greg Egan) to take the discourse in that direction. There are levels, even Grid Spirits have levels. They teach us the basic rune and its name as a word. They teach us a sentence to describe what it means. They teach us a paragraph which embellishes its meaning and a short story which explores alternate and deeper aspects of its meaning to get the full picture. This whole process is called extrapolation. 

As a part of the learning curve, the project tuition cycle ended when I had got the build up to a certain level, at which time the tension-pressure-release lever frustrated me (anger as opposed to angel) because I could not see what else needed doing, I could not focus on doing any of the million things that still needed doing to convert the build into a functional city street. It was finished, the window had closed. So I made the whole structure into a link-set and copied it to my inventory, de-rezzed the whole thing and I moved on. Job jobbed. The colonel exists as a single item in my cache, a rune and a backstory.

The difference between holding a shoe, wearing a shoe and walking the path of those shoes. 

It was a pirate ship, it was intended as a pirate ship and yet, it being the extent of the domain of this particular spirit who could run events there ship-shape as its captain, it was also a street in a town and therefore had a main road, subway system and upper levels. It being Cyber Goth Punk; the graffiti is spray-painted with digital pigment that reforms and changes continuously.

I kept it minimal. Black walls made of tyre or tarmac or black concrete. White lights and markings.

There were surprises. Shapes made during experimentation added to the built brought life, light, colour to the environment; a faint rainbow cloud hanged over the zone, a firebird emerging from a flickering arson attack. Destruction and Renewal. Little things that probably nobody would ever notice if not pointed out to them, as happens constantly.

I cut my fangs on Sidhe Street, it was necessary as a process for me to integrate into SecondLife. It exists now in memory and potentially in the future. Realworld locations I could compare, the Axiom Art Centre in Cheltenham which was the hub of the UK underground and hippy scenes right up until the council closed it down at the millenium. Locations which exist in time and space; are accessible to spirits who know how to access them. Which is why the high energy places are frequented by spirits from all over the multiverse. We are blind to most of them most of the time due to the filters of our closed minds. It takes experience to widen our perception. And the spirits with most perception of all are the older ones, typically existing as shadows to the bright younger ones.  Sidhe Street is a place where we live through such lessons. At face value, a gothic nightclub and a few cyber shops to attract tourists. Below the surface, the cult of spiritism, openly lived only by those who know and use the signs.

No form of energy ceases; it transmutes. 

It seems fitting that it is Halloween 2014 which I write this blog. The wind is howling outside and a storm is getting up. I swear that I heard a multi-timbered voice speak my name. Not my name as a person but something deeper, a soul name I respond to from primal instinct that is deeper than conscious mind ebcause of my being distracted by technology. It spoke my soul name on the wind that brought the storm. A choral voice of multi-gender. So many emotions in that husky whisper, the emotions of journeying.

All the time during constructing Sidhe Street, I knew that the place to be a portal. A gate through which spirits may pass.

And now, it is done. 













Al Raqis

Sable's Spirit Knife

Al Raqis happened when the Herbert Foundation expressly told the community of SecondLife Dune fans that their Dune roleplay sim contravened copyright and must change significantly or else. What is emerging as a result of this is something better than the disappointed fans imagined. 

Al Raqis opened its borders to trade and share with other-universe groups as part of the SL sci-fi multi-sim network. Its culture is developing uniquely and poetically.

At this time I have been comparing the difference between the texture settings in Cheetah 3D and with how the same texture is rendered in SecondLife. The two different engines interpret the textures differently. This is not a problem so much as a beautiful creative opportunity. Every different engine opens our space into a different dimension, after all and so here we can see how things are rendered differently between universes. 

For me, this is what Dune was all about, ever since reading Frank Herberts original description of the Holtzman Effect (foldspace drive and phase-field generator). He was alleging to the Arabian Nights, which being about the magic of storytelling, and with specifically spicy eastern flavour, is a lifestyle guide as much as it is an amorous aromatic.

Al Raqis has a very dedicated team and is highly organized. It is not only this which makes a difference to the sim; it is the ethics involved in the Tau of the Desertborn.

AL RAQIS IS NOT DUNE

Al Raqis is about community. The Tau is more than merely the result of social creed to maintain both a strong sense of belonging and the human way of trading and sharing (as opposed to the inhuman way of thieving and skulduggery). The Tau is an evolutionary development toward empathy bond which is unique to this culture.


The Desertborn philosophy:

Know that there is no single unmutable Truth.
There are choices, paths, consequences. 
Multiple paths made, many more not yet made.
In making your choices, you made the consequences. 
So, why complain?

No one else has the right to choose for you. 
You do not have the right to choose for others.
This is the Way of Life: 
If you are on the right Path for you, you will belong in your world.

Araxes teaches us with its silences…
In the silences are the light of the stars, the brightness of the sun,

the darkness of shadow.
Araxes teaches us with its sounds…
The sounds of life in the burrows and tunnels, the call of life in the skies, 
the hiss of wind over dunes, the scream of storms through the peaks speak to us.

Araxes is as it is. 
It has changed to love us, we have changed to love it.
If your world loves you, you do not kill it.

What does your family own? 
Resources, knowledge, traditions, wisdom.
What do you own? 
That which makes you an individual.
If you own many things, they will own you.




(blog to be continued)





Extra Spicy

Some time gazing at the remarkable Linden Sunset on this sim while contemplating the culture of Starborn traders visiting the town on the edge of the sands where mysterious Desertborn dwell, inspired me to write some epigrams: CoffeHouse.


a picture of Sable in a part of the Old City now gone to the sands


Fall 2015. A tragedy has befallen Al Raqis. Naturally the desertborn foresaw it and retreated south. Sable was engaged in her pilgrimage , traveling the worlds deserts, seeing the sites, becoming, a true desertborn proper. The pilgrimage is a rite of passage flr her people, a journey into adulthood. A journey which changes a person, by which they come to accept their place in the world and draw from the empowerment of those places of it.

The earthquake sank much of the equatorial desert regions and the mountain range upon which the ancient city was safely nestled. History, architecture, lives, stories, familiar places, faces, cultural routines; taken by the desert as is the deserts teaching. Sable returned to the remains of the city to help rebuild, as an envoy for her people. She now runs a bazaar in the old town selling art and artifacts crafted from the sands.




Fall 2016. The Southron Sim emerged, was built, as the frozen polar university city of the original inhabitants of Araxes who own the planet, and has now been abandoned to the Langoliers due to the funders pulling out. Since the Desertborn is their concept, this leaves only the main Araxes City sim for role-playing. Perhaps the funders will re-invest in this central core in the future. Meanwhile, Sable's Bazaar and some of my landscaping project are still to be found on the Araxes sim - locations worth visiting! Is Sable the last Desertborn?

These sims are always being reinvented. The sands of Al Raqis shift constantly. Our passion for the place and the cities central location with regular meetings such as Schola and politeering of the Concordant. It is a popular role-play sim. I have learned much there especially regarding diplomacy.